Monday, November 30, 2009

So You Want to be a Multiplayer Web Games Developer?

Want to in my first article "A Game Developers You?" (Http: / / ezinearticles.com /? So-You-Want-to-be-a-Games Developer & id = 70920), I discussed various games genres, including Web / e-mail games. This is one of the easiest ways to start developing games, you are not limited to one language or platform, and the costs are fairly low. In this article I am going with the various technologies with which you are looking for and give you an idea of what's possible to do, and how youstarted.

Web games can be divided into various sub-email games, browser games and multi-player gaming. E-mail games are by far the simplest and technically they are not web games, and you do not even need a computer to it as moderate, only to send and receive messages. Browser games are implemented in Flash, JavaScript (DHTML), Java, and even ActiveX / COM. My guess is that most single-player games implemented in Flash, but I'll save that for a later article. To start with,but I'll take you through what in the development of Web-multiplayer games.

Before you start, go back and look at the Multi-Player Online Games Directory-http: / / www.mpogd.com. One excellent resource and gives you an idea of the kind of games out there free from small games to the massive games like EverQuest by Sony.

The great multiplayer games are not web-based, but they do work on the Internet. They tend to have their ownwritten to customers with encrypted protocols, fast 3D graphics and great team of customer support personnel. I recommend http://terranova.blogs.com/ as an excellent blog on this article and quotes from celebrities such as Richard Bartle, who produced the first mud to find (an acronym for Multi User Dungeon) and Professor Edward Castranova, a expert on virtual world economies. Muds also tend to their own customers tend to use Telnet to base. Although it is not web games, Irecommend you widen your experience as much as possible. Sludges, in particular, though not the most popular genres still exist and provide a good model for interactive games.

Intrusions in computer game design and programming is as simple as a full-time programmers commercial game, that is, its not! But there is nothing to stop the development of your own web game, and MPOGD be happy I'm sure it's in their directory list. If the open-source, you can set it up and have to find other Developer Soiurceforge.net.

There are two categories of web game: real-time and turn-based, and this determines the type of technology that drives it. Real-time is more complicated, the server has multiple connections simultaneously support and care must be taken to synchronize the action between clients. If you attack someone and they have already moved, but your customer will not hold up then your game is not to be popular.

A crossover between multiplayer> Webgames client and custom games with Macromedia's Flash is possible. It is likely that the multiplayer action games, flash-based are more productive, there are quite a few around now. Unfortunately, SourceForge has many such ideas, do not have the behind the planning. Even that might not mean as open source to create such games there is much work needed. Google for flash multiplayer game is a few million results, but add open source, and it drops to a few hundredThousand.

If you make an excellent Flash developer and have good writing server code, as well, I suggest you stick to it based games. The good news is that Web-based is an area where open source development is fruitful. A search on sourceforge.net for 'several more games server "projects that are mature or beta. Fancy developing an RPG in java • Use Arianne. Or if C # is more your style, take a look at Ovorp. The most popular languages are C + + and Java (the server), butC # projects are already underway, and appear to C, see Perl, and Python as well. But do not limit your search to SourceForge, there are many projects elsewhere. An excellent source for finding games is dmoz.org-= The Open Directory Project. Take a look at http://dmoz.org/Computers/Open_Source/Software/Games/ and http://dmoz.org/Games/Video_Games/Roleplaying/Massive_Multiplayer_Online/Independent_Developers/

For example, Black Nova traders, which lies on SourceForge athttp://sourceforge.net/projects/blacknova and has its own url http://www.blacknova.net/ BlackNova Traders is a Web-based multi-player space exploration game inspired by the popular BBS game Trade Wars. It is classified as a turn based mud. It is coded with PHP, SQL, and Javascript. BNT is officially in beta, but is a pretty complete game, which is simply not ready. In fact, it can never be as long as the developers optimize it!

If you develop a Web pageGame you need a server. Yes, you can do online, but it is slow. The best setup your own server.

A good starting point with the most popular technology is the open source LAMP family. The Linux, Apache, MySQL and PHP. If you replace your Windows PC with a new PC, wipe the hard drive on the old PC and install a Linux distribution and hook the two with a crossover network cable. What was a relatively sluggish Windows-based PC is now a good development server with Apache, PHPand Mysql. Linux GUIs are very friendly in those days, but if you are to manage Linux, download and install webmin from webmin.com it unsafe. It makes Linux administration stuff like Samba configuration file (if) the drives by virtual sites on Apache etc very easy. Or, even simpler, the WAMP way with everything that is installed on your Windows machine. For pros and cons of this have a look here. http://ezinearticles.com/?Windows-vs-Linux-- Hosting & id = 21,972

OneWord of warning. You can check it, your Web server to the Internet, your DSL connection. Nothing wrong with that, although it limits you to two or three users simultaneously. If you have a static IP address of their very simple, one domain to view it. It can be done with a dynamic IP connection as well. Search for dynamic DNS to find out how to do the work. Make sure in every case that you have enough firewall protection. An unprotected Windows PC will probably be accepted under15 minutes. I strongly recommend that you purchase a firewall router, or invest in a professional software firewall at the least.

In future articles I will discuss the nuts and bolts of game software development and to begin to develop an open source game.



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